Files
P2SinNext/Assets/Code/SceneLoader.cs
2025-10-19 19:04:50 +05:00

29 lines
777 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
public void LoadDungeon(int dungeonId)
{
Debug.Log($"Loading dungeon: {dungeonId}");
// Çàãëóøêà äëÿ çàãðóçêè äàíæà
}
public void LoadCity(int districtId, int y, int x) //+ Exit
{
Debug.Log($"Loading city: {districtId}. ({x}, {y})");
// Çàãëóøêà äëÿ çàãðóçêè êàðòû ãîðîäà
}
public void LoadBattle(int battleId) //+ floor...
{
Debug.Log($"Loading battle: {battleId}");
// Çàãëóøêà äëÿ çàãðóçêè áîññà
}
public void LoadEvent(int EventId, int hz)
{
Debug.Log($"Loading event: {EventId} ({EventId + 181}). Hz - {hz}");
// Çàãëóøêà äëÿ çàãðóçêè ñêðèïòà èâåíòà
}
}