29 lines
777 B
C#
29 lines
777 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class SceneLoader : MonoBehaviour
|
|
{
|
|
public void LoadDungeon(int dungeonId)
|
|
{
|
|
Debug.Log($"Loading dungeon: {dungeonId}");
|
|
// Çàãëóøêà äëÿ çàãðóçêè äàíæà
|
|
}
|
|
|
|
public void LoadCity(int districtId, int y, int x) //+ Exit
|
|
{
|
|
Debug.Log($"Loading city: {districtId}. ({x}, {y})");
|
|
// Çàãëóøêà äëÿ çàãðóçêè êàðòû ãîðîäà
|
|
}
|
|
|
|
public void LoadBattle(int battleId) //+ floor...
|
|
{
|
|
Debug.Log($"Loading battle: {battleId}");
|
|
// Çàãëóøêà äëÿ çàãðóçêè áîññà
|
|
}
|
|
|
|
public void LoadEvent(int EventId, int hz)
|
|
{
|
|
Debug.Log($"Loading event: {EventId} ({EventId + 181}). Hz - {hz}");
|
|
// Çàãëóøêà äëÿ çàãðóçêè ñêðèïòà èâåíòà
|
|
}
|
|
} |