init new repos
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29
Assets/Code/SceneLoader.cs
Normal file
29
Assets/Code/SceneLoader.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour
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{
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public void LoadDungeon(int dungeonId)
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{
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Debug.Log($"Loading dungeon: {dungeonId}");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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}
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public void LoadCity(int districtId, int y, int x) //+ Exit
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{
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Debug.Log($"Loading city: {districtId}. ({x}, {y})");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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public void LoadBattle(int battleId) //+ floor...
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{
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Debug.Log($"Loading battle: {battleId}");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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}
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public void LoadEvent(int EventId, int hz)
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{
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Debug.Log($"Loading event: {EventId} ({EventId + 181}). Hz - {hz}");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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}
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