init new repos

This commit is contained in:
sShemet
2025-10-19 19:04:50 +05:00
commit 3d8e1e80cd
868 changed files with 103076 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
public void LoadDungeon(int dungeonId)
{
Debug.Log($"Loading dungeon: {dungeonId}");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
}
public void LoadCity(int districtId, int y, int x) //+ Exit
{
Debug.Log($"Loading city: {districtId}. ({x}, {y})");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
public void LoadBattle(int battleId) //+ floor...
{
Debug.Log($"Loading battle: {battleId}");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
}
public void LoadEvent(int EventId, int hz)
{
Debug.Log($"Loading event: {EventId} ({EventId + 181}). Hz - {hz}");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
}