///////////////////////////////////////////////////////////////////////////////// // // Persona 2 Eternal Punishment (PSX) JAP / Custom Characters/Data Patch // Author: Sergey Shemet 21/11/2025 // // v 1.0 - Patch for city text coords calculations // .psx .open "2_EP/BIN/0721_CITYCODE.bin", 0x800AB000 .org 0x800c4700 GetNewChar: addiu v1,v1,1 StartReading: lhu v0,0x0(a0) ;a0 - curTextAddr nop sltiu v0,v0,0x1000 bne v0,zero,GetNewChar ;if currentChar<1000 - goto next addr+2b addiu a0,a0,2 jr ra move v0,v1 ;return v0,v1 - charsNum RetunCharsToCity: lhu v0,0x0(a0) nop srl v0,v0,0xD ;;;;Check 13th bit (1byte system !!!) bne v0,zero,IsMy1byteCity clear v1 ;v1 = charCount j StartReading nop IsMy1byteCity: lhu v0,0x0(a0) nop andi v0,v0,0xff ;Clear from cmd flag jr ra move v1,v0 ;return v0,v1 - charsNum ;check lenght for hiuse names for overallcoords calc ;.org 0x800ad30c ;jal RetunCharsToCity ;checklenghth for housename RECT .org 0x800ad688 jal RetunCharsToCity ;.org 0x800af1dc ;jal RetunCharsToCityDiv2 ;OR ReturnCharsInString ;jal 0x8001af1c .close // compile with ./armips -sym 2_EP/BUILD_LOGS/0721_CITY.map -temp 2_EP/BUILD_LOGS/0721_CITY.txt 2_EP/EP_city_calcs.asm