;////////////////////////////////////////////////////// ;// ETERNAL PUNISHMENT TITLE CODE PATCH .psx .open "2_EP/BIN/0681.BIN", 0x800AB000 .org 0x800b5300 .area 0xFC,0 lhu v0,0x0(s0) move r4,s0 ;loading text addr to r4 andi v0,0xff ;clear text length addu s0,s0,v0 ;move text addr + charLen addiu s0,2 ;move text addr +2 (code) andi v0,v0,1 beq v0,zero,notAnd1 nop addiu s0,s0,1 ; make text addr odd (next line/code) notAnd1: andi r5,s3,0xffff ;load X andi r6,s1,0xffff ;load Y li r7, 1 ;white color jal 0x80090000 ;call print text sw r7,0x10(sp) ;store shadow ON in stack+10 lui v1,0x800c sw v0,-0x6f8c(v1) ;=>DAT_TITLE__800b9074 ;save DMAParams Addr??? lhu v1,0x0(s0) ;load next codes li v0,0x1103 ;end text code beq v1,v0,textdone ;this is end of text addiu s0,s0,2 ;move en addiu s1,s1,0xe ; Y = Y + 14 nextLine: lhu v0,0x0(s0) move r4,s0 ;loading text addr to r4 andi v0,0xff ;clear text length addu s0,s0,v0 ;move text addr + charLen addiu s0,2 ;move text addr +2 (code) andi v0,v0,1 beq v0,zero,notAnd1_2 nop addiu s0,s0,1 ; make text addr odd (next line/code) notAnd1_2: andi r5,s3,0xffff ;load X andi r6,s1,0xffff ;load Y jal 0x80090000 ;call print text li r7, 1 ;white color lui v1,0x800c lw r4,-0x6f8c(v1) ;=>DAT_TITLE__800b9074 ;load DMAParams Addr??? jal 0x8001b8d8 ; CloseTextDMA move r5,v0 lhu v0,0x0(s0) li v1,0x1103 ;end text code addiu s0,2 ;move text addr +2 (code) bne v1,v0,nextLine ;this is end of text addiu s1,s1,0xe ; Y = Y + 14 textdone: .endarea .close