///////////////////////////////////////////////////////////////////////////////// // // Persona 2 Eternal Punishment (PSX) JAP / User Menu Persona/Demon russian info 2-line rendering PATCH // Author: Sergey Shemet 09/01/2026 // // v 1.0 - Initial // .psx .open "2_EP/BIN/0684_PLAYER_MENU_CODE.bin", 0x80096000 .org 0x80098dd0 .area 0x174, 0 move s0, v0 // saving read addr in save2 reg move a0, s0 // moving text address to arg to print text (no more 8 byte shift!) li a1, 0x30 li a2, 0x25 //print params li a3, 0x1 move v0, a3 jal 0x80090000 //my print procedure sw v0, 0x10(sp) //wtf lui a1,0x800a addiu a1,a1,0x20 andi v1,s1,0xff sll v1,v1,0x2 lui t0,0x8008 addu v1,v1,a1 sw v0,0x0(v1) //saving 1st link address nop lhu v0, 0x0(s0) //we need to shift current string nop andi v0, 0xFF //cleaning length addiu s0, 4 //shift text string command + next line cmd addu s0, v0 //shift read address andi v0, s0, 1 beq v0, zero, not_and_1 nop addiu s0, 1 //16bit align not_and_1: move a0, s0 //another print .endarea //........................................ //........ORIGINAL 2nd STRING PRINT CODE.. //........................................ .close // compile with ./armips -sym 2_EP/BUILD_LOGS/0681_PLAYER_MENU_P.map -temp 2_EP/BUILD_LOGS/0681_PLAYER_MENU_P.txt 2_EP/EP_684_Persona_Info_render.asm