persona info render
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53
2_EP/EP_684_Persona_Info_render.asm
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53
2_EP/EP_684_Persona_Info_render.asm
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Persona 2 Eternal Punishment (PSX) JAP / User Menu Persona/Demon russian info 2-line rendering PATCH
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// Author: Sergey Shemet 09/01/2026
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//
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// v 1.0 - Initial
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//
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.psx
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.open "2_EP/BIN/0684_PLAYER_MENU_CODE.bin", 0x80096000
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.org 0x80098dd0
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.area 0x174, 0
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move s0, v0 // saving read addr in save2 reg
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move a0, s0 // moving text address to arg to print text (no more 8 byte shift!)
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li a1, 0x30
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li a2, 0x25 //print params
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li a3, 0x1
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move v0, a3
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jal 0x80090000 //my print procedure
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sw v0, 0x10(sp) //wtf
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lui a1,0x800a
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addiu a1,a1,0x20
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andi v1,s1,0xff
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sll v1,v1,0x2
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lui t0,0x8008
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addu v1,v1,a1
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sw v0,0x0(v1) //saving 1st link address
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nop
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lhu v0, 0x0(s0) //we need to shift current string
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nop
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andi v0, 0xFF //cleaning length
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addiu s0, 4 //shift text string command + next line cmd
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addu s0, v0 //shift read address
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andi v0, s0, 1
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beq v0, zero, not_and_1
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nop
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addiu s0, 1 //16bit align
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not_and_1:
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move a0, s0 //another print
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.endarea
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//........................................
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//........ORIGINAL 2nd STRING PRINT CODE..
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//........................................
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.close
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// compile with ./armips -sym 2_EP/BUILD_LOGS/0681_PLAYER_MENU_P.map -temp 2_EP/BUILD_LOGS/0681_PLAYER_MENU_P.txt 2_EP/EP_684_Persona_Info_render.asm
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