1 00:00:00,240 --> 00:00:09,360 [Amiga CD32 startup jingle] 2 00:00:11,260 --> 00:00:14,820 "Commodore" - once the most popular name in the home computer industry. 3 00:00:14,820 --> 00:00:17,960 Throughout the '80s, it held its own against industry giants, 4 00:00:17,960 --> 00:00:24,360 and etched its place in video game history, with the VIC-20, Commodore 64, and Amiga line of computers. 5 00:00:24,360 --> 00:00:29,560 Though sadly, as time went on, the company went from competing with the likes of Apple and IBM... 6 00:00:29,780 --> 00:00:31,700 ...to just becoming "BM". 7 00:00:31,780 --> 00:00:33,860 After the video game crash of the '80s, 8 00:00:33,860 --> 00:00:36,160 companies emerged, like Nintendo and Sega, 9 00:00:36,160 --> 00:00:39,360 to pick up the pieces and resurrect the dying industry. 10 00:00:39,540 --> 00:00:45,140 Commodore would try to hang in there, but it ended up crumbling, like a week-old cat barf on a carpet. 11 00:00:45,600 --> 00:00:46,960 So what went wrong? 12 00:00:46,960 --> 00:00:51,360 How could a company that once ruled the home computer industry, 13 00:00:51,360 --> 00:00:54,800 be reduced to a small footnote in video game history? 14 00:00:55,340 --> 00:00:56,780 You wanna know the answer? 15 00:00:58,100 --> 00:01:00,300 The Amiga CD32. 16 00:01:00,740 --> 00:01:01,560 Yeah. 17 00:01:01,760 --> 00:01:04,959 This thing was the straw that broke the camel's back. 18 00:01:04,959 --> 00:01:08,140 The shit-caked baby-wipe that ruptured the septic tank. 19 00:01:08,740 --> 00:01:12,000 After declining sales in the late '80s and early '90s, 20 00:01:12,000 --> 00:01:15,240 Commodore decided to take a stab at console production. 21 00:01:15,280 --> 00:01:19,300 The CD32 was released in Europe and Canada in September of '93, 22 00:01:19,300 --> 00:01:22,520 and slated to release in the US early the next year. 23 00:01:22,640 --> 00:01:23,760 But guess what? 24 00:01:23,880 --> 00:01:25,220 It never happened. 25 00:01:25,360 --> 00:01:27,340 Commodore wasn't allowed to release it in the US 26 00:01:27,340 --> 00:01:31,300 until they paid ten million dollars in back-owed patent royalties. 27 00:01:31,480 --> 00:01:37,920 On top of that, the system was discontinued only EIGHT months after being released, bankrupting the company. 28 00:01:38,200 --> 00:01:43,480 This console is such a joke, that it ruined one of the biggest computer companies of all time, 29 00:01:43,480 --> 00:01:45,040 in less than a year. 30 00:01:45,280 --> 00:01:51,100 Even if it did come out in the US, the original retail price for this monstrosity was $400! 31 00:01:51,100 --> 00:01:52,400 And that's in '93! 32 00:01:52,400 --> 00:01:57,420 Nowadays, with inflation, ballpark estimate that equals almost $700. 33 00:01:57,520 --> 00:02:00,540 You could buy two PlayStation 4s for that price! 34 00:02:00,620 --> 00:02:01,880 What were they thinking?! 35 00:02:01,880 --> 00:02:05,620 Who in their right mind would buy this, when you can get a Super Nintendo or Sega Genesis 36 00:02:05,620 --> 00:02:07,140 for less than half the price? 37 00:02:07,440 --> 00:02:11,480 And because I'm the Nerd, I'm gonna have to check out a stack of these games-- 38 00:02:12,380 --> 00:02:13,080 [scoffs] 39 00:02:13,080 --> 00:02:17,440 [laughs] Look at this--! You can't make this stuff up! But somebody did. 40 00:02:17,740 --> 00:02:22,800 Oh, and after this, ya gotta wash your hands because you can get pinkeye from touchin' all this fecal matter. 41 00:02:23,160 --> 00:02:26,620 [rattling of plastic and grunting] 42 00:02:29,180 --> 00:02:31,640 [sigh] Jesus Christ... 43 00:02:32,100 --> 00:02:36,000 Oh... and then you gotta... adapt it-- ugh, its gonna a-adapt my swears... 44 00:02:36,440 --> 00:02:38,060 Fuckin' bloody... cunt... 45 00:02:38,800 --> 00:02:39,900 Bollocks... Wank! 46 00:02:40,740 --> 00:02:41,400 WANK! 47 00:02:42,120 --> 00:02:42,740 ARSE! 48 00:02:46,400 --> 00:02:47,200 BOLLOCKS! 49 00:02:52,180 --> 00:02:52,680 CUNT! 50 00:02:59,660 --> 00:03:00,160 FUCK!! 51 00:03:01,840 --> 00:03:03,540 [stammering] Wh-what is this... wait, the words are upside down... 52 00:03:03,540 --> 00:03:06,380 Oh wait, n-- no, no, the CONTROLLER'S upside down! 53 00:03:07,900 --> 00:03:11,720 Alright, well, let's try "Dangerous Streets". 54 00:03:12,040 --> 00:03:13,500 Now that is ass! 55 00:03:14,060 --> 00:03:16,360 [opens CD lid and puts the game in] 56 00:03:16,800 --> 00:03:18,360 [rattling] 57 00:03:18,400 --> 00:03:20,300 Where's the fuckin' power button? 58 00:03:20,300 --> 00:03:22,300 Ugh, on the back?! Come on... 59 00:03:22,300 --> 00:03:23,520 [turns on the console] 60 00:03:24,360 --> 00:03:29,220 [Amiga CD32 startup jingle, again] 61 00:03:35,760 --> 00:03:38,260 [impatient button mashing] 62 00:03:40,780 --> 00:03:42,380 What the fuck? It won't start. 63 00:03:42,880 --> 00:03:43,940 It won't start! 64 00:03:45,420 --> 00:03:46,020 Start. 65 00:03:47,160 --> 00:03:48,040 Start! 66 00:03:48,600 --> 00:03:49,780 [frantic button mashing] 67 00:03:50,380 --> 00:03:51,400 How do you start? 68 00:03:52,500 --> 00:03:58,160 Ugh, that's perfect, I have to hold the disc hatch down... just to get the game to spin. 69 00:03:58,260 --> 00:04:00,760 What, did I really expect this thing to work? 70 00:04:00,760 --> 00:04:03,600 I don't even wanna play this piece of fuck to begin with, 71 00:04:03,600 --> 00:04:07,460 let alone one-handed, holding the thing down to get it to function! 72 00:04:10,720 --> 00:04:15,240 There we go, the brand new CD32 add-on: A paint can. 73 00:04:15,240 --> 00:04:17,820 It's like the hillbilly cousin of the 32X. 74 00:04:18,000 --> 00:04:22,380 So here we go, the first game on the garbage pile: "Dangerous Streets"! 75 00:04:22,580 --> 00:04:25,640 Press the "Fire" button... okay, well... which button is that? 76 00:04:25,840 --> 00:04:34,900 Is it the "312" button, or the curly arrow button, or the arrow pointing at the line button, or the square button? 77 00:04:35,180 --> 00:04:37,100 Have they ever seen the fuckin' alphabet?! 78 00:04:37,360 --> 00:04:39,300 They could've just called it "A", "B", "C", "D"! 79 00:04:39,520 --> 00:04:46,020 I'll just call it "green", "yellow", "red", "blue"; so if you guessed the fire button was the down arrow pointing at the line button, you win a prize! 80 00:04:46,020 --> 00:04:50,360 And... that prize is footage of the shittiest fighting game... 81 00:04:50,820 --> 00:04:51,780 ...ever made! 82 00:04:51,900 --> 00:04:56,400 Right off the bat, this is possibly the worst group of fighting game characters I've ever seen. 83 00:04:56,840 --> 00:05:01,600 Lookin' back at Street Fighter and Mortal Kombat, each game had a group of memorable characters, 84 00:05:01,600 --> 00:05:04,440 like: "RYU!", Guile, Scorpion, Liu Kang! 85 00:05:04,560 --> 00:05:13,920 This game has futuristic Tommy Wiseau, Ass Cheek Lady, Spring Shoe Guy, Fat Guy with his pants undone, and a Native American guy takin' a shit! 86 00:05:14,240 --> 00:05:17,140 And there's this guy who was born in Pennsylvania... 87 00:05:17,360 --> 00:05:19,080 ...which just confuses the shit outta me. 88 00:05:19,320 --> 00:05:20,780 This game is a complete mess. 89 00:05:21,000 --> 00:05:22,900 The buttons seem to do random things. 90 00:05:23,100 --> 00:05:26,020 The green and yellow buttons are "Standing Punch" and "Ducking Punch". 91 00:05:26,120 --> 00:05:30,200 The blue ones sometimes makes you kick, jump, or... glow. 92 00:05:30,740 --> 00:05:32,180 I dunno what the hell's goin' on. 93 00:05:32,400 --> 00:05:35,440 What blows my mind is that the game came out in '94. 94 00:05:35,600 --> 00:05:37,480 By the time it was out, we already had: 95 00:05:37,560 --> 00:05:40,460 "Super Street Fighter 2: Turbo" and "Mortal Kombat II". 96 00:05:40,460 --> 00:05:44,020 I mean, for fuck's sake! That's the same year "Killer Instinct" came out! 97 00:05:44,140 --> 00:05:50,460 How, in the sweet name, of merciful shit, could they fuck up a fighting game, this bad, by then? 98 00:05:50,640 --> 00:05:54,000 This is already one of the worst games I've ever played in my entire life, 99 00:05:54,140 --> 00:05:56,740 and it's the first thing I popped in on this system. 100 00:05:57,140 --> 00:06:03,620 I dunno what to do; I just mash buttons, but the sad thing, the in-game character looks just as confused as I. 101 00:06:03,620 --> 00:06:05,380 And not to mention, I keep winning. 102 00:06:05,740 --> 00:06:11,640 Also, this game is running on what is essentially an early PC made into a gaming console. 103 00:06:11,800 --> 00:06:14,540 It even says "32bits" on the top of it. 104 00:06:14,700 --> 00:06:17,120 But it looks worse than most 16-bit games. 105 00:06:17,320 --> 00:06:22,100 Could you imagine spending 400 of your hard-earned dollars, plus another 20 or so for this game? 106 00:06:22,720 --> 00:06:27,180 So I'm up to the guy "from Pennsylvania", and he's the cheapest piece of shit ever. 107 00:06:27,180 --> 00:06:33,780 Apparently, there are special moves in the game, but good luck figuring them out! It takes a button combination just to kick! 108 00:06:33,780 --> 00:06:36,180 Oh, and when you lose, it's back to the beginning. 109 00:06:36,180 --> 00:06:37,120 No continues. 110 00:06:37,420 --> 00:06:38,340 I just don't get it! 111 00:06:38,400 --> 00:06:41,480 Do people actually SET OUT to make a game this bad? 112 00:06:41,740 --> 00:06:49,280 Did someone consciously decide they wanted to take everything that had been done RIGHT in video games, and empty their colonic contents all over it? 113 00:06:49,680 --> 00:06:55,040 The only thing I like about this game, is the horrible voice samples they use for the versus screen. 114 00:06:55,460 --> 00:06:56,480 They're hilarious! 115 00:06:57,060 --> 00:06:58,020 "Spiosa Capeli!" 116 00:06:58,480 --> 00:06:59,460 "Vesus!(?)" 117 00:07:00,240 --> 00:07:01,300 "Keo!" 118 00:07:01,920 --> 00:07:02,700 "Minae!(?)" 119 00:07:03,480 --> 00:07:04,340 "Tony!" 120 00:07:05,060 --> 00:07:05,840 "Luisa!" 121 00:07:06,740 --> 00:07:07,340 "Macalosh!" 122 00:07:08,240 --> 00:07:09,440 "Ombra!!!" 123 00:07:10,020 --> 00:07:11,540 Alright, on to the next game! 124 00:07:11,940 --> 00:07:13,840 Here we go, "Super Putty"! 125 00:07:14,140 --> 00:07:16,520 Or "Look out, it's... Putty"? 126 00:07:16,920 --> 00:07:21,500 If you don't press Start, the game sends you to an unskippable demo mode. 127 00:07:21,640 --> 00:07:22,320 Seriously! 128 00:07:22,420 --> 00:07:25,600 If you try to hit the Start button, it just pauses the demo! 129 00:07:25,860 --> 00:07:26,620 Why?! 130 00:07:27,120 --> 00:07:33,240 I hit the Start button because I wanted to "start" the game, not pause the demo! 131 00:07:33,520 --> 00:07:36,740 Why would you ever want to pause a demo?! 132 00:07:36,860 --> 00:07:42,220 If you waited this long, your punishment is you have to watch this demo! 133 00:07:42,220 --> 00:07:45,140 It's actually faster to reset the game. 134 00:07:45,680 --> 00:07:46,840 "Too Bad!" 135 00:07:47,100 --> 00:07:48,020 [cartoon jingle] 136 00:07:48,340 --> 00:07:51,400 And the game, itself, is a drugged up fever dream. 137 00:07:51,500 --> 00:07:56,080 You play as a blue ball who walks around hitting mushrooms with its punching glove boner. 138 00:07:56,340 --> 00:07:57,420 And look up there! 139 00:07:57,960 --> 00:07:59,480 "Pliability"? 140 00:07:59,700 --> 00:08:04,480 Oh, of course, y'know like "Health", "Stamina", "Energy"... "Pliability". 141 00:08:04,860 --> 00:08:10,380 So, when you punch these things, for some reason, they turn into babies, and then you eat the babies. 142 00:08:10,540 --> 00:08:12,400 You EAT the babies?! 143 00:08:12,480 --> 00:08:14,900 Or absorb them, or whatever the Hell he's doin'! 144 00:08:14,960 --> 00:08:17,480 But if you don't, the babies explode! 145 00:08:17,560 --> 00:08:19,060 This game is fucked up! 146 00:08:19,400 --> 00:08:21,500 The sound in this game is atrocious. 147 00:08:21,580 --> 00:08:29,660 The sound of the babies crying, the sound when you get hurt, the jumping sound, the constant "boinging", I'm goin' fucking mad, I tell you! 148 00:08:29,860 --> 00:08:30,760 [baby cries as it explodes] 149 00:08:30,880 --> 00:08:31,660 "Too bad!" 150 00:08:31,660 --> 00:08:34,280 "Jussst missed it!" [mockingly laughs] 151 00:08:37,059 --> 00:08:39,839 Oooo... kaaay... well, enough of this. 152 00:08:40,600 --> 00:08:42,600 Next up, we got "Morph". 153 00:08:42,679 --> 00:08:45,100 It starts off with this horrifying cutscene. 154 00:08:45,300 --> 00:08:52,320 This weird kid shows up at this creepy old man's house and it looks kinda like Doc and Mharti, if they were crossbred with the Minions. 155 00:08:52,580 --> 00:09:00,400 So the kid stands on a teleporter, so they're doin' "The Fly" (1986) thing and the whole thing blows up, turning you into a ball that can shape-shift! 156 00:09:00,520 --> 00:09:01,300 Yeah... 157 00:09:01,400 --> 00:09:03,800 So the game's basically a Puzzle-Platformer; 158 00:09:03,800 --> 00:09:08,080 where you can transform into different kinds of balls that each have a different ability. 159 00:09:08,240 --> 00:09:13,960 Ya have to find a specific item in each level, and complete it without using too many transformations. 160 00:09:14,080 --> 00:09:15,620 So, it's kinda of a neat idea... 161 00:09:15,620 --> 00:09:17,800 ...maybe if it wasn't on the CD32! 162 00:09:18,160 --> 00:09:20,420 Next, we got "Naughty Ones"! 163 00:09:20,700 --> 00:09:25,600 It starts with this cutesy cutscene, set to the creepiest possible music... 164 00:09:26,260 --> 00:09:28,260 [unfitting creepy music] 165 00:09:29,460 --> 00:09:30,140 [followed by a large string] 166 00:09:31,720 --> 00:09:35,200 Then, at the menu, it has this upbeat reggae tune. 167 00:09:35,560 --> 00:09:38,420 [strange upbeat music] 168 00:09:38,440 --> 00:09:41,060 The game's pretty much a basic Action-Platformer. 169 00:09:41,220 --> 00:09:43,900 Just find the key in each level and then head to the door. 170 00:09:44,240 --> 00:09:45,360 It's not too bad. 171 00:09:45,480 --> 00:09:48,980 It kinda has a "Bubble Bobble" feel to it with the graphics and the gameplay. 172 00:09:48,980 --> 00:09:52,380 However, one annoying thing, is it uses "Up" as the "Jump Button". 173 00:09:52,680 --> 00:09:58,980 Actually, of all the games I've talked about, so far, only one game DIDN'T use up as a jump button, 174 00:09:59,060 --> 00:10:02,200 and it was the FIGHTING game - the only one where jump should have been "Up"! 175 00:10:02,860 --> 00:10:05,940 So anyway, this one's okay and gets a pass. 176 00:10:06,280 --> 00:10:09,120 On to the next piece of technological torture: 177 00:10:09,240 --> 00:10:09,820 "Beavers". 178 00:10:10,420 --> 00:10:12,040 They're a hip band o' beavers! 179 00:10:12,120 --> 00:10:13,920 "BeaverMania hits the UK!!" 180 00:10:14,100 --> 00:10:16,100 But that pisses off the rabbits! 181 00:10:16,400 --> 00:10:18,860 So here we go! Here's another cute cutscene: 182 00:10:19,160 --> 00:10:21,500 a beaver comes home to his family. 183 00:10:21,760 --> 00:10:25,260 He just puts his... lunch box, or whatever it is, on the floor... 184 00:10:25,460 --> 00:10:26,140 ...picks it up... 185 00:10:26,480 --> 00:10:27,680 ...he puts it down, again... 186 00:10:28,040 --> 00:10:28,580 ...and... 187 00:10:29,300 --> 00:10:30,080 ...oh... 188 00:10:30,840 --> 00:10:32,580 This mean rabbit comes in and-- 189 00:10:33,460 --> 00:10:34,580 Ooohh... 190 00:10:35,140 --> 00:10:36,060 ...shit! 191 00:10:37,800 --> 00:10:39,800 I'm not seein' this, man! [You're definitely seein' this, Nerd.] 192 00:10:44,200 --> 00:10:44,700 *ohh, that's bad! 193 00:10:44,700 --> 00:10:45,600 * 194 00:10:47,700 --> 00:10:48,760 No...! 195 00:10:49,800 --> 00:10:51,000 ...That didn't happen! 196 00:10:52,380 --> 00:10:53,680 The fuck, dude?! 197 00:10:55,080 --> 00:10:56,520 Oh-ho, shit! 198 00:10:57,220 --> 00:10:58,520 Ooooooh! 199 00:10:59,900 --> 00:11:01,420 Boy, is that jarring! 200 00:11:01,860 --> 00:11:06,900 It's like these games can't figure out if they wanna be "cartoony and cute" or fucking horrifying! 201 00:11:07,280 --> 00:11:08,600 Oh-! Oh, what the Hell?! 202 00:11:08,760 --> 00:11:10,760 Oh, and look how fast the game starts! 203 00:11:10,840 --> 00:11:14,660 If you don't keep up, ya die; the edge of the screen kills you. 204 00:11:14,660 --> 00:11:19,520 Shit flies at you from any which way, and pretty much anything you can touch can hurt you. 205 00:11:19,520 --> 00:11:23,300 You're supposedly able to do a spin attack, but it doesn't work at all. 206 00:11:23,580 --> 00:11:25,260 I can't even beat the first level! 207 00:11:25,500 --> 00:11:29,280 And if I didn't already make it clear: the purpose of the game is to rescue your wife, 208 00:11:29,280 --> 00:11:34,020 but I don't think this beaver's gettin' his wife back, because I can't put myself through any more of this torture. 209 00:11:35,080 --> 00:11:36,960 Well... that's it. 210 00:11:37,020 --> 00:11:39,340 If you're expecting me to make some kind of beaver joke, 211 00:11:39,460 --> 00:11:42,480 no, because this is high-class Internet content. 212 00:11:42,920 --> 00:11:45,960 Now, enough of this poop-fuck-shit-diarrhea-cunt fuck! 213 00:11:46,700 --> 00:11:48,880 Well, now that I got that out of my system, 214 00:11:48,880 --> 00:11:52,520 now it's time to move on to the real meat of the CD32. 215 00:11:52,660 --> 00:11:56,880 Any fan of first-person shooters knows about the Big Fucking Game of them all: 216 00:11:57,080 --> 00:11:57,680 "DOOM". 217 00:11:57,960 --> 00:11:59,680 But have you ever played "Gloom"? 218 00:12:00,200 --> 00:12:01,400 Not at all like Doom! 219 00:12:01,560 --> 00:12:03,580 No, this is a totally different thing! 220 00:12:03,680 --> 00:12:04,700 This is "Gloom"! 221 00:12:05,680 --> 00:12:09,260 When the game starts, it plays this weird happy ass music. 222 00:12:09,740 --> 00:12:11,740 Naughty Ones has scary ass music, 223 00:12:11,840 --> 00:12:16,640 but Gloom has happy ass music, and it plays before every single level! 224 00:12:16,860 --> 00:12:19,960 Also, is he gonna... kill those guys or are they his squad mates? 225 00:12:19,960 --> 00:12:21,560 They look like they're on the same team. 226 00:12:21,600 --> 00:12:24,100 Why not make them a different color if they're an enemy? 227 00:12:24,100 --> 00:12:28,560 So, you play as this Space Marine type guy and kill other Space Marine guys. 228 00:12:28,680 --> 00:12:32,500 It looks horrible, and it's like the main character is severely near-sighted. 229 00:12:32,500 --> 00:12:36,280 You collect bouncing balls for guns, and baby bottles for health. 230 00:12:36,480 --> 00:12:38,000 What is this, like a spoof? 231 00:12:38,200 --> 00:12:39,280 Like "PO'ed"? 232 00:12:39,280 --> 00:12:44,180 Yeah, the game where you're shooting butts, but that was done ON PURPOSE as a parody. 233 00:12:44,180 --> 00:12:48,720 This one; it's just a fuckin' watered-down piece-of-shit Doom knock-off! 234 00:12:48,860 --> 00:12:53,880 This game's nice and gory though - every time you shoot someone they explode into a million pieces. 235 00:12:53,880 --> 00:12:57,340 Sadly, it's repetitive as all hell and every level looks the same. 236 00:12:57,340 --> 00:13:00,900 In the first one, you just run to the other side of the room and it's over! 237 00:13:00,900 --> 00:13:04,580 Imagine completing a whole level of Doom in ten seconds! 238 00:13:04,580 --> 00:13:10,180 Oh, but in the second level you have to hit the switch BEFORE you run to the door, ooohhhh! 239 00:13:10,180 --> 00:13:12,320 Now it's givin' Doom a run for its money! 240 00:13:12,580 --> 00:13:15,620 When you pause, you can change some of the graphics options. 241 00:13:15,720 --> 00:13:18,840 This makes the game run smoother, but it looks even more blurry. 242 00:13:19,140 --> 00:13:21,820 Also, you can rid of the ceiling and floor. 243 00:13:21,829 --> 00:13:24,700 I guess it's supposed to make the graphics look better...? 244 00:13:24,700 --> 00:13:28,560 But it still looks like I ate broken glass and then shit it into my eyeballs. 245 00:13:28,560 --> 00:13:32,260 Am I must emphasize: this was a PC company. 246 00:13:32,480 --> 00:13:37,400 This game is giving me a headache to look at it, and I think my vision has actually gotten worse because of it. 247 00:13:37,460 --> 00:13:42,100 I'd sue for damages, but I'm pretty sure this company's gone out of business, long ago. 248 00:13:42,280 --> 00:13:45,020 The only thing left worth noting is the Violence Option. 249 00:13:45,240 --> 00:13:46,760 You have "Meaty" or "Messy". 250 00:13:46,960 --> 00:13:49,360 With "Meaty", they explode and disappear. 251 00:13:49,500 --> 00:13:51,800 With "Messy", the chunks stay on the ground. 252 00:13:52,060 --> 00:13:55,680 Also, it slows the game down after you kill too many people. 253 00:13:55,680 --> 00:13:56,660 So, yeah. 254 00:13:56,780 --> 00:14:01,060 Gloom is a cheap knock-off that doesn't even do a good job at BEING a knock-off. 255 00:14:01,060 --> 00:14:02,340 On to the next one. 256 00:14:02,580 --> 00:14:04,500 Ugh... this one's a double-disk. 257 00:14:04,820 --> 00:14:06,380 Woah. So much value. 258 00:14:06,380 --> 00:14:09,280 I should've just lit that money on fire and pissed on it. 259 00:14:09,280 --> 00:14:11,280 Okay, so we'll start with "Diggers". 260 00:14:11,280 --> 00:14:13,660 Oh, it's like Lemmings (1991), or somethin', I think... [A more bit similar to Dig Dug, actually.] 261 00:14:13,940 --> 00:14:15,060 You go to this guy, 262 00:14:15,220 --> 00:14:16,320 click some things, 263 00:14:16,460 --> 00:14:17,840 then make your guy dig. 264 00:14:17,980 --> 00:14:21,740 It'd be more fun to actually go outside and dig a hole than play this. 265 00:14:21,840 --> 00:14:23,220 Fuck it; on to "Oscar". 266 00:14:23,540 --> 00:14:24,780 Oh, God, no... 267 00:14:24,940 --> 00:14:27,800 "Flair" - the same company that made "Dangerous Streets". 268 00:14:28,260 --> 00:14:31,060 Oooohhh! Now THAT's a horrible character. 269 00:14:31,060 --> 00:14:39,060 Seems like everybody was tryna be the CD32's mascot, but being the mascot of CD32 is like being the mascot for a Porta Potty company. 270 00:14:39,260 --> 00:14:40,800 Actually, I take that back. 271 00:14:40,880 --> 00:14:45,220 It would be better to be a Porta Potty mascot than be featured on this cockamamy console! 272 00:14:45,340 --> 00:14:46,760 Okay, let's start. 273 00:14:46,760 --> 00:14:48,740 Take 69? Really? 274 00:14:48,740 --> 00:14:52,600 This is the first level; they could've put "Take 1", but no, they chose "69". 275 00:14:52,600 --> 00:14:53,580 On purpose! 276 00:14:53,580 --> 00:14:58,760 Oh, for the love of fuck! Up is jump again. I'm convinced they're playing a joke! 277 00:14:58,760 --> 00:15:00,000 So, here is! 278 00:15:00,000 --> 00:15:02,000 Oscar the... something. 279 00:15:02,020 --> 00:15:06,240 He's not quite Sonic, he's not quite Bubsy, he's just... 280 00:15:06,580 --> 00:15:07,860 "Oscar." 281 00:15:07,960 --> 00:15:10,320 The game controls worse than it looks. 282 00:15:10,320 --> 00:15:15,720 And I keep runnin' into shit because the backgrounds are such a hodgepodge of vomit-inducing mishmash. 283 00:15:15,820 --> 00:15:21,360 The enemies are practically invisible, and I can't even get a minute into the first level before getting a game over. 284 00:15:21,360 --> 00:15:26,280 The levels are all based on movie genres, like in "Gex" or "Spot Goes to Hollywood". 285 00:15:26,280 --> 00:15:32,720 The first room is sci-fi-themed; you fight robots and what looks like the dog, Xenomorph from "Alien 3". 286 00:15:32,960 --> 00:15:37,180 This one's horror-themed; there's dogs, chainsaws, and spooky ghosts. 287 00:15:37,260 --> 00:15:39,080 I can't make much progress, here. 288 00:15:39,120 --> 00:15:42,280 On top of the shitty controls, Oscar runs like he's on ice. 289 00:15:42,420 --> 00:15:46,900 This game isn't the worst I've played, so far, but that's not a compliment. 290 00:15:46,980 --> 00:15:50,380 It's like comparing solid shit logs to a diarrhea puddle. 291 00:15:50,520 --> 00:15:53,020 They both smell awful, they're both disgusting, 292 00:15:53,220 --> 00:15:58,420 but I guess I'd rather pick up a turd log and toss it out than have to sop up diarrhea with a paper towel. 293 00:15:58,960 --> 00:15:59,680 Next. 294 00:15:59,960 --> 00:16:03,660 "Bubba 'N' Stix"! A game by Core Design. 295 00:16:03,860 --> 00:16:06,740 Let's find out what's worse: this or "Angel of Darkness". 296 00:16:06,860 --> 00:16:09,680 Stix kinda looks like bizarro Shit Pickle. 297 00:16:09,960 --> 00:16:12,880 The artwork looks pretty cool, and the music is alright. 298 00:16:13,060 --> 00:16:16,140 So... maybe this will actually be... a hidden gem. 299 00:16:16,400 --> 00:16:18,880 Oh, please let it be good...! 300 00:16:18,880 --> 00:16:19,620 Oh, my God...! 301 00:16:20,120 --> 00:16:21,420 Oooh, my God! 302 00:16:21,700 --> 00:16:23,420 It's actually GOOD!!! 303 00:16:23,700 --> 00:16:24,340 [in a lower tone] Pretty good. 304 00:16:24,620 --> 00:16:29,420 The gameplay is kinda like a puzzle-platformer, where you have to use Stix to get pass obstacles: 305 00:16:29,420 --> 00:16:34,200 like using him [Stix] to pry this rock up or sticking him into the wall to use as a platform. 306 00:16:34,320 --> 00:16:36,120 This part, right here is pretty funny. 307 00:16:36,380 --> 00:16:40,020 Ya have to get close to these weird guys without interruptin' the conversation, 308 00:16:40,040 --> 00:16:42,500 and then throw Stix, the character, at them. 309 00:16:42,680 --> 00:16:44,340 The graphics are really nice, too. 310 00:16:44,340 --> 00:16:48,280 It's cartoony and colorful, but not like the rainbow vomit from Oscar. 311 00:16:48,400 --> 00:16:50,220 This is actually a good game. 312 00:16:50,220 --> 00:16:53,740 At least until I get to the second level, and I can't figure out what to do. 313 00:16:53,940 --> 00:16:55,840 And I don't have the time to figure it out, so... 314 00:16:56,000 --> 00:16:58,080 ...oh well. I guess we gotta move on. 315 00:16:58,340 --> 00:17:01,720 But I can give this one the Nerd stamp of "NOT Shit". 316 00:17:01,720 --> 00:17:04,520 But now, we're gettin' down to the shitty gritty! 317 00:17:04,660 --> 00:17:07,000 We have: "Surf Ninjas". 318 00:17:07,040 --> 00:17:08,420 "Motosurf!" 319 00:17:09,000 --> 00:17:11,220 Iggy: "Motosurf!" [♫ "Hit the Coast" ♫ by Tone Loc playing in the background] 320 00:17:11,640 --> 00:17:15,280 That's right; they made a "Surf Ninjas" tie-in for this thing. 321 00:17:15,560 --> 00:17:17,260 Nice word art on the title screen. 322 00:17:17,440 --> 00:17:19,920 Is this a game, or a fourth-grade book report? 323 00:17:20,140 --> 00:17:21,980 Oh, and it's by Flair, again. 324 00:17:21,980 --> 00:17:24,660 I'm guessin' they were the "LJN" of CD32. 325 00:17:24,819 --> 00:17:26,879 Well, now I know it's gonna suck. 326 00:17:26,880 --> 00:17:31,420 The first thing you have to do, is choose whether you wanna hear "Sound Effects", or "Music". 327 00:17:31,420 --> 00:17:33,420 Uhh... can I have both? 328 00:17:33,560 --> 00:17:36,400 The game barely resembles anything from the movie. 329 00:17:36,580 --> 00:17:43,080 And when my complaint, is that the game is not like "Surf Ninjas", then you KNOW, we're really in bad shape! 330 00:17:43,280 --> 00:17:44,660 Who are you supposed to be? 331 00:17:44,660 --> 00:17:46,660 This isn't even a character from the movie! 332 00:17:46,820 --> 00:17:48,700 Is it supposed to be Ernie Reyes Jr.? 333 00:17:48,860 --> 00:17:50,440 Or maybe it's Rob Schneider. 334 00:17:50,440 --> 00:17:57,500 It's not confirmed, but it's PROBABLY true that this was actually another game before they turned it into Surf Ninjas. 335 00:17:57,500 --> 00:18:03,020 Because that's what you wanna do; if you have a shitty game, might as well make it Surf Ninjas. 336 00:18:03,160 --> 00:18:08,680 They probably just had some generic beat 'em up on a hard drive and slapped the "Surf Ninjas" name on it, last minute. 337 00:18:08,680 --> 00:18:12,200 Kinda like "Doki Doki Panic", but it's "Dookie Dookie Panic"! 338 00:18:12,480 --> 00:18:19,060 Ugh, it's another shitty shit joke, but not as shitty as a shitty movie-based game, based off a shitty move, "Surf Ninjas"! 339 00:18:19,060 --> 00:18:22,240 Yeah, I know I talk about shit a lot, but I'm STARING at shit! 340 00:18:22,240 --> 00:18:28,780 If you are looking at shit, would you be talking about butterflies or somethin'? No! I'm looking at shit, we're talkin' shit! 341 00:18:28,780 --> 00:18:32,640 Okay, so I gotta calm myself down a little bit; the gameplay is monotonous. 342 00:18:32,640 --> 00:18:36,120 I walk around fighting ninjas who kick my ass most the time. 343 00:18:36,120 --> 00:18:40,060 Oh, and in most games, you die when the health bar goes down, right? 344 00:18:40,060 --> 00:18:44,820 Well, in this game, you die - whenever the game decides you're dead. 345 00:18:44,820 --> 00:18:47,880 Look at this! I have life left, but I'm fucking dead! 346 00:18:48,000 --> 00:18:53,880 Most of the time, your attacks don't even register, and when they do it takes forever, and a day, to kill the ninjas. 347 00:18:53,960 --> 00:18:54,680 Look at this! 348 00:18:54,760 --> 00:18:56,400 What is goin' on, here?! 349 00:18:56,400 --> 00:18:58,040 Oh- wait, what?! 350 00:18:59,680 --> 00:19:01,780 Did I just rip his heart out?! 351 00:19:02,640 --> 00:19:04,440 That doesn't happen in the movie! 352 00:19:04,720 --> 00:19:05,400 Does it? 353 00:19:05,680 --> 00:19:07,940 I gotta find out, I'm gonna make a quick call, here. 354 00:19:08,100 --> 00:19:08,800 [raises antenna] 355 00:19:10,260 --> 00:19:12,520 [telephone ringing] 356 00:19:12,540 --> 00:19:18,340 James: "This is Cinemassacre Video, where selection is the name of the game. This is James speaking, how may I help you?" 357 00:19:18,720 --> 00:19:20,820 AVGN: "Yeah, okay, I just wanna ask you a quick question?" 358 00:19:21,000 --> 00:19:22,380 James: "Sure thing! Go right ahead." 359 00:19:22,800 --> 00:19:25,640 AVGN: "Have you ever watched the movie: 'Surf Ninjas'?" 360 00:19:25,640 --> 00:19:27,600 James: (v/o) "Yeah... in fact... 361 00:19:27,600 --> 00:19:30,360 (on-screen) I just had a chat with a buncha friends all about that. 362 00:19:30,360 --> 00:19:33,920 Did you know that the costume designer was the same in Street Fighter: The Movie? 363 00:19:33,920 --> 00:19:36,040 That would explain all the blue camouflaged--" 364 00:19:36,040 --> 00:19:37,020 AVGN: (v/o) "Okay, okay! Look, look, look, look! 365 00:19:37,020 --> 00:19:39,640 (on-screen) "I just wanna ask a fucking question! 366 00:19:39,760 --> 00:19:43,840 In the movie, 'Surf Ninjas', does anybody rip someone's heart out?! 367 00:19:44,100 --> 00:19:45,320 Kano Style!" 368 00:19:46,360 --> 00:19:46,920 James: "Um... 369 00:19:47,580 --> 00:19:49,580 No, I don't think that happened in the movie." 370 00:19:50,440 --> 00:19:51,720 AVGN: [hangs up abruptly] "See? I knew it!" 371 00:19:52,240 --> 00:19:52,820 James: "Hello? 372 00:19:54,000 --> 00:19:54,660 Hello? 373 00:19:55,500 --> 00:19:57,280 [sighs and hangs up] Wow! 374 00:19:57,780 --> 00:19:58,820 What an asshole!" 375 00:19:59,480 --> 00:20:00,860 So, back to the shit. 376 00:20:00,860 --> 00:20:04,480 Oh, and guess that? What button, do you think, the jump button is? 377 00:20:04,480 --> 00:20:05,640 Take a guess. 378 00:20:06,120 --> 00:20:07,620 "Up". Again. 379 00:20:08,120 --> 00:20:10,680 But this time, they took it a step further. 380 00:20:10,980 --> 00:20:13,280 Jump HURTS you! 381 00:20:13,280 --> 00:20:15,880 Yes, I am NOT kidding! 382 00:20:15,880 --> 00:20:19,020 When you jump, you GET DAMAGED! 383 00:20:19,020 --> 00:20:24,480 What moron decided that it was a good idea to make jumping hurt, you in a NINJA GAME?! 384 00:20:24,860 --> 00:20:28,380 So, the whole point is to find items and bring them to the right places. 385 00:20:28,380 --> 00:20:34,220 Like here, you need to bring wax to the surfer who gives you change to give to the hobo, so you can get into his alley. 386 00:20:34,220 --> 00:20:38,940 The last guy in my way, is this dude with a truck who keeps asking you to bring him boxes. 387 00:20:39,120 --> 00:20:41,600 Oh, c'mon man! There's a box right near you! 388 00:20:41,600 --> 00:20:45,680 Are you so fucking lazy you can't just walk over and get the box?! 389 00:20:45,680 --> 00:20:50,740 Oh, but that's only one of them, because there's several scattered all over the place, and you have to find them all. 390 00:20:50,960 --> 00:20:58,960 So after searching hours for the last one, I found that you need to get a key, and then go down to the hobo alley, and use it to open this door. 391 00:20:58,960 --> 00:21:06,720 But how was I supposed to know that? This level is filled with doors that you can't go in, so when I first passed it, I thought it was just part of the scenery! 392 00:21:06,720 --> 00:21:09,180 I had to replay this level EIGHT times. 393 00:21:09,340 --> 00:21:12,560 Checking every god damn door in town before I found it. 394 00:21:12,740 --> 00:21:15,300 And there it is, the last box. 395 00:21:15,560 --> 00:21:16,180 Wait... 396 00:21:17,060 --> 00:21:17,760 What...? 397 00:21:18,240 --> 00:21:20,520 Is that a pixelated naked lady? 398 00:21:22,160 --> 00:21:24,200 Okay, that made it worth it. 399 00:21:24,200 --> 00:21:25,260 Next game. 400 00:21:25,840 --> 00:21:26,900 Okay, now we have- 401 00:21:26,900 --> 00:21:28,580 [laughs] Kang Fu--! 402 00:21:28,580 --> 00:21:30,620 Ookaaaay! 403 00:21:30,720 --> 00:21:33,500 First off, we need to talk about this cover art. 404 00:21:33,640 --> 00:21:38,480 It's like a... shitty colored pencil sketch of a kangaroo with sunglasses. 405 00:21:38,480 --> 00:21:40,240 And they must've been pretty proud of it, 406 00:21:40,240 --> 00:21:42,140 because it's the title screen, too. 407 00:21:42,140 --> 00:21:48,780 And not to mention, at the bottom of the cover, they single out the letters: G-R-E-E-D. 408 00:21:48,780 --> 00:21:51,700 So, the company who made this game is called "GREED". 409 00:21:52,080 --> 00:21:56,880 On the back, it says this game shows the full "possibilities" of the CD32. 410 00:21:57,120 --> 00:21:59,060 Oh, boy, I can't wait! 411 00:22:01,160 --> 00:22:02,260 Okay... 412 00:22:05,020 --> 00:22:06,680 Is it gonna start? 413 00:22:09,280 --> 00:22:11,540 It takes forever to start up. 414 00:22:11,540 --> 00:22:15,880 I thought it was broken, because it stays on a black screen for almost two minutes. 415 00:22:15,880 --> 00:22:18,020 But that's just how the game is. 416 00:22:18,920 --> 00:22:19,460 [stammers] 417 00:22:19,460 --> 00:22:21,060 [then laughs] 418 00:22:22,500 --> 00:22:23,260 Wow...! 419 00:22:23,560 --> 00:22:26,100 [stammers] O-o-oh, gosh! You could say this is random. 420 00:22:26,260 --> 00:22:31,080 You got a spinning ball, scrolling pictures of kangaroos that keep glitching out, 421 00:22:31,080 --> 00:22:33,320 And then, another black screen, 422 00:22:33,320 --> 00:22:35,680 then a picture of a kangaroo, 423 00:22:35,680 --> 00:22:37,680 then another black screen, 424 00:22:38,200 --> 00:22:39,800 then the high score, 425 00:22:40,500 --> 00:22:42,557 then ANOTHER black screen, 426 00:22:42,557 --> 00:22:45,100 and then, another kangaroo picture. 427 00:22:45,100 --> 00:22:46,940 And then another black screen! 428 00:22:47,660 --> 00:22:50,460 I'm not kidding! This is the actual game! 429 00:22:51,460 --> 00:22:55,500 Oh, and it's really showin' off all the possibilities of the CD32. 430 00:22:55,500 --> 00:23:01,380 For real! It's showing exactly how shitty a game can be for this console. 431 00:23:01,480 --> 00:23:06,760 After eight and a half minutes, no exaggeration, I finally get to the start screen. 432 00:23:06,760 --> 00:23:08,420 And, uh... 433 00:23:08,580 --> 00:23:09,080 What? 434 00:23:09,600 --> 00:23:10,820 "Out of memory"? 435 00:23:11,680 --> 00:23:15,220 What does "Out of memory" mean? Lemme check the instructions. 436 00:23:15,820 --> 00:23:24,020 "Open door, turn on CD32. Insert CD but WAIT with closing door till the music has played." 437 00:23:24,020 --> 00:23:34,440 "Close door and game will boot automatically. Otherwise it will not boot due to a bug in the CD32 which will not free the memory as it should!" 438 00:23:37,960 --> 00:23:39,280 This is historical. 439 00:23:39,840 --> 00:23:45,960 Never... not once, have I ever had a game, where the instructions tells you: 440 00:23:46,120 --> 00:23:53,160 "By the way, this game is really fucked up, so you're gonna have to jump through all kinds of crazy hoops to get it to work!" 441 00:23:53,500 --> 00:24:00,720 So now, I gotta move my paint can, open the door 'til the music has played, close the door, and pop on the paint can. 442 00:24:00,720 --> 00:24:05,100 This is not normal, but believe it or not, it actually works now. 443 00:24:05,100 --> 00:24:08,440 And after all that, all the loading screens and everything, 444 00:24:08,440 --> 00:24:10,000 it turns out to be... 445 00:24:10,220 --> 00:24:13,320 ...the worst game, of the ENTIRE stack. 446 00:24:13,480 --> 00:24:16,120 It is... Un. Godly. 447 00:24:16,280 --> 00:24:23,440 There is no style whatsoever. It is a complete mish-mash... of garbage! 448 00:24:23,440 --> 00:24:27,160 Every character looks like they came from a different shitty game! 449 00:24:27,280 --> 00:24:36,220 You fight weird cartoon chickens, dragon guys with axes, umbrellas, giant wasps, slinkies, and bouncing balls, 450 00:24:36,360 --> 00:24:38,900 all on a realistic digitized backdrop. 451 00:24:39,100 --> 00:24:42,880 Like, t-this is too much to take in, so I'm just gonna give you a minute, just to breathe. 452 00:24:43,980 --> 00:24:44,940 [deep breath] 453 00:24:44,940 --> 00:24:45,640 Okay... 454 00:24:45,840 --> 00:24:47,160 ...you ready for me to continue? 455 00:24:47,740 --> 00:24:53,380 I've no idea what to do here. I just jump around, shooting a FUCKING MACHINE GUN! 456 00:24:53,920 --> 00:24:59,040 Why is it called "Kang Fu", if he's not doin' kung fu? He-he's got a machine gun! 457 00:24:59,560 --> 00:25:01,140 Pssh, oh, gosh. 458 00:25:01,680 --> 00:25:03,540 Oh, I'd rather be playin' "Shaq Fu". 459 00:25:03,860 --> 00:25:06,580 I'd rather play "U2FU" and "Robin Williams Fu". 460 00:25:06,580 --> 00:25:09,460 I thought I knew what bad games were. 461 00:25:09,880 --> 00:25:13,440 I thought I was prepared... but I was wrong. 462 00:25:19,000 --> 00:25:20,220 Oh, my God. 463 00:25:20,640 --> 00:25:23,580 [breaks into laughter] 464 00:25:26,920 --> 00:25:29,120 T-that game over screen...! 465 00:25:29,820 --> 00:25:33,020 That is... I-I-I thought I've seen everything! 466 00:25:33,740 --> 00:25:37,000 But they... they use a REAL... a ph-photo... 467 00:25:37,000 --> 00:25:40,740 ...yo-you go from a cartoony... kangaroo... 468 00:25:40,740 --> 00:25:45,480 ...to a REAL picture, of a kangaroo skeleton in the fucking desert! 469 00:25:46,640 --> 00:25:48,920 There is nothing you could ever tell me, 470 00:25:49,180 --> 00:25:52,520 no proof you could present, that could ever prove in my mind, 471 00:25:52,520 --> 00:25:59,040 that the developers were NOT psychopaths, huffing the gallon of paint sitting on my CD32 right now. 472 00:25:59,180 --> 00:26:01,900 This was given a retail release. 473 00:26:02,080 --> 00:26:05,120 People were able to buy this at a store! 474 00:26:05,320 --> 00:26:10,220 The fact that I bought it, now, is one thing, but what if you bought this when it was new? 475 00:26:10,220 --> 00:26:14,600 What if it was your only game? Did anyone actually grow up with this thing? 476 00:26:14,600 --> 00:26:17,340 Imagine the psychological effects! 477 00:26:17,980 --> 00:26:20,400 One more game: "Zool". 478 00:26:20,400 --> 00:26:25,320 Well, it's pretty much the same as the Atari Jaguar "Zool 2", which I already covered before. [See "Episode 65".] 479 00:26:25,320 --> 00:26:27,620 It's a basic Platformer-Action game. 480 00:26:27,680 --> 00:26:30,320 It's so average, it doesn't even matter. 481 00:26:30,620 --> 00:26:34,040 I don't have much else to say 'bout it, so let's just pretend I said nothing. 482 00:26:34,240 --> 00:26:37,760 In fact, let's just forget all about the Amiga CD32. 483 00:26:38,240 --> 00:26:40,980 Which is one of the worst consoles... I've ever played. 484 00:26:41,120 --> 00:26:45,280 It's the equivalent of hyena diarrhea, and you know what hyenas eat? 485 00:26:45,280 --> 00:26:48,960 The leftover scraps of dead animals that predators didn't want. 486 00:26:48,960 --> 00:26:56,720 So, imagine a hyena's... decaying intestinal tract, sprang liquefied death sauce out its shit chute, 487 00:26:56,720 --> 00:26:57,960 and there you have... 488 00:26:58,260 --> 00:27:00,040 ...the "Amiga CD32". 489 00:27:00,660 --> 00:27:02,680 Fuck this thing; watch it go! 490 00:27:06,720 --> 00:27:07,520 [bottles rattling] 491 00:27:08,500 --> 00:27:10,680 All right [signs]. 492 00:27:10,800 --> 00:27:14,100 Oh, that's right, I should have tossed this, shit too. 493 00:27:14,220 --> 00:27:15,080 Huh? 494 00:27:15,580 --> 00:27:21,300 "Warning: do not play Track 1 of this game CD on any audio CD player." 495 00:27:22,700 --> 00:27:23,200 Huh? 496 00:27:23,820 --> 00:27:24,680 Why not? 497 00:27:26,140 --> 00:27:27,300 I have to find out. 498 00:27:28,060 --> 00:27:31,620 [Ominous music] 499 00:27:31,780 --> 00:00:00,000 [loud drum beat]